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Current Event: Forbidden Rites (Patch 0.5.5, live since September 4, 2026)

The new event league brings Ritual to every campaign zone, chained boss clusters, 17 new Soul Cores, the Trial of Chaos rework, and major endgame changes. Jump into our latest guides:

Forbidden Rites event overview → Ritual mechanic guide → 17 new Soul Cores → Endgame & boss changes →

Path of Exile 2: Return of the Ancients

Patch 0.5.0 — Released May 29, 2026

✨ What's New in 0.5

👊

Martial Artist (Monk)

New Monk Ascendancy built around Hollow Techniques, illusory bells, rune inscription, glove transformation, and Combo execution.

🌿

Spirit Walker (Huntress)

New Huntress Ascendancy featuring Wisps, Stag/Owl/Bear spirit companions, Idol-based gearing, and Unique Beast taming.

🔮

Runes of Aldur League

New league mechanics featuring the Runes of Aldur reward system, new Unique items, and Lineage Supports.

🏰

Rebuilt Endgame & Fortress

Completely restructured Atlas progression with the Fortress, six sealed regions, and new Pinnacle boss encounters.

⚡

Arbiter of Divinity

New Pinnacle boss with a multi-phase aerial battle. Essential for full Atlas progression.

💎

Quality System Overhaul

Skill gem quality now provides meaningful new modifiers that affect how skills function, adding another layer of build planning.

📅 Patch Timeline

May 29, 2026 Patch 0.5 Return of the Ancients launches
June 2026 First balance hotfixes and quality-of-life adjustments
Ongoing New Uniques, Lineage Supports, and balance patches

🆕 New Ascendancy Classes

👊 Martial Artist — Monk

The high-interaction melee Ascendancy. Built around Hollow Techniques (illusions), ghostly bells that guarantee crits, Runic Meridians for extra rune sockets, Way of the Stonefist glove transformation, and Combo-based pressure scaling with Way of the Mountain.

Core Loop: Summon bell → hit bell (guaranteed crit) → trigger resonance → spend Combo points on finishers.

Best For: Experienced players who enjoy complex interaction and high APM gameplay.

🌿 Spirit Walker — Huntress

The nature-spirit Ascendancy. Built around Wisps and three animal spirit paths (Stag, Owl, Bear), Idol-based gearing through Idolatry, Unique Beast capture through The Natural Order, and companion weapon scaling through Sacred Unity.

Core Loop: Summon spirits → empower with Wisps → use companion abilities → scale through Idol synergy.

Best For: Players who want flexible build routes with pets, projectiles, and movement attacks.

🏰 Endgame Restructure

Patch 0.5 completely rebuilds the endgame structure: